Build Wizard
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Regno dell' Oscuro Sapere :: Casata :: Build PG :: Caster
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Build Wizard
Sono abbastanza rintronato per rischiare di fare una build di merda e rosikare infinito, quindi, vi chiedo un pò di aiuto sulla build da fare con la maghetta..
Grassie..
Grassie..
Bestiaccia- Members
- Messaggi : 1
Data d'iscrizione : 09.09.10
Re: Build Wizard
Allora dipende cosa vuoi fare col mago e su quali inca vuoi specializzarti, se vuoi farlo puro o "miskiarlo" con qualche altra classe..
Il consiglio che ti do' e' di fare un mago puro e specializzarti in una determinata scuola di magia.. Un mago specializzato in negromanzia punta sugli inca di danni negativi e di morte instantanea quindi devi prendere talenti che servono per superare la resistenza incantesimi del nemico e le varie specializzazioni in necro.. Con gli enhanc puoi decidere se essere un Lich ( cosa che ti consiglio ) o wraith, di evocare scheletri guerrieri e maghi e ovviamente hai anche i potenziamenti per i danni elementali..
Un mago misto non punta sicuramente sulla cd dei suoi inca ma sui danni elementali ( cosa che puoi fare anche con un mago puro ), solitamente si vedono in giro tanti maghi\ladri (18\2), in questo modo hai anche il talento evasion, molto utile, e un umd molto alta che ti permettera' di utilizzare qualunque oggetto o pergamena, ma perdi la capstone del mago che prendi al 20esimo liv da mago, che se non sbaglio ti da 2 int in piu' e +1 cd... Devi valutare come vuoi giocare il tuo mago e cosa pretendi dal tuo mago..
Il consiglio che ti do' e' di fare un mago puro e specializzarti in una determinata scuola di magia.. Un mago specializzato in negromanzia punta sugli inca di danni negativi e di morte instantanea quindi devi prendere talenti che servono per superare la resistenza incantesimi del nemico e le varie specializzazioni in necro.. Con gli enhanc puoi decidere se essere un Lich ( cosa che ti consiglio ) o wraith, di evocare scheletri guerrieri e maghi e ovviamente hai anche i potenziamenti per i danni elementali..
Un mago misto non punta sicuramente sulla cd dei suoi inca ma sui danni elementali ( cosa che puoi fare anche con un mago puro ), solitamente si vedono in giro tanti maghi\ladri (18\2), in questo modo hai anche il talento evasion, molto utile, e un umd molto alta che ti permettera' di utilizzare qualunque oggetto o pergamena, ma perdi la capstone del mago che prendi al 20esimo liv da mago, che se non sbaglio ti da 2 int in piu' e +1 cd... Devi valutare come vuoi giocare il tuo mago e cosa pretendi dal tuo mago..
pale wizard....
..in merito alla questione..... ecco quello che stò giocando ora! (al momento lv 12....quasi 13)
se qualcuno s ene intende..... consigli accettatissimi!!!
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 242
Spell Points: 1680
BAB: 10\10\15\20
Fortitude: 10
Reflex: 16
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 12 12
Dexterity 10 12 12
Constitution 16 19 19
Intelligence 18 24 30
Wisdom 10 12 12
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 12 12
Bluff -1 0 0
Concentration 5 28 28
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle 0 11 11
Heal 1 6 6
Hide 0 1 1
Intimidate -1 0 0
Jump 2 11 11
Listen 0 1 1
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 23 23
Search 4 20 20
Spot 1 6 6
Swim 2 12 12
Tumble 1 2 2
Use Magic Device 1 11 11
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Haggle (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Swim (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Augment Summoning
Feat: (Wizard Bonus) Extend Spell
Feat: (Human Bonus) Toughness
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Elements I
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeletal Knight
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Intelligence II
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Lineage of Elements II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Energy of the Scholar III
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Enlarge Spell
Enhancement: Human Adaptability Intelligence I
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Repair (+2)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Intelligence III
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Knight
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Shroud of the Lich
Level 14 (Wizard)
Skill: Balance (+2)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Wand Mastery II
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Insightful Reflexes
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Spell Penetration II
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Elemental Manipulation III
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1.5)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Spell Penetration III
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Pale Master III
Enhancement: Summon Blackbone Archer
Enhancement: Summon Skeleton Archer
Enhancement: Summon Frostmarrow Knight
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1.5)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Blackbone Mage
Enhancement: Summon Frostmarrow Mage
Enhancement: Summon Skeletal Mage
Level 20 (Wizard)
Ability Raise: CON
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Repair (+6)
Enhancement: Wizard Master of Magic
Enhancement: Shroud of the Wraith
se qualcuno s ene intende..... consigli accettatissimi!!!
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 242
Spell Points: 1680
BAB: 10\10\15\20
Fortitude: 10
Reflex: 16
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 12 12
Dexterity 10 12 12
Constitution 16 19 19
Intelligence 18 24 30
Wisdom 10 12 12
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 12 12
Bluff -1 0 0
Concentration 5 28 28
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle 0 11 11
Heal 1 6 6
Hide 0 1 1
Intimidate -1 0 0
Jump 2 11 11
Listen 0 1 1
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 23 23
Search 4 20 20
Spot 1 6 6
Swim 2 12 12
Tumble 1 2 2
Use Magic Device 1 11 11
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Haggle (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Swim (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Augment Summoning
Feat: (Wizard Bonus) Extend Spell
Feat: (Human Bonus) Toughness
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Elements I
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeletal Knight
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Intelligence II
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Lineage of Elements II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Energy of the Scholar III
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Enlarge Spell
Enhancement: Human Adaptability Intelligence I
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Repair (+2)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Intelligence III
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Knight
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Shroud of the Lich
Level 14 (Wizard)
Skill: Balance (+2)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Wand Mastery II
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Insightful Reflexes
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Spell Penetration II
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Elemental Manipulation III
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1.5)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Spell Penetration III
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Pale Master III
Enhancement: Summon Blackbone Archer
Enhancement: Summon Skeleton Archer
Enhancement: Summon Frostmarrow Knight
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1.5)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Blackbone Mage
Enhancement: Summon Frostmarrow Mage
Enhancement: Summon Skeletal Mage
Level 20 (Wizard)
Ability Raise: CON
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Repair (+6)
Enhancement: Wizard Master of Magic
Enhancement: Shroud of the Wraith
Psycho- Officers
- Messaggi : 15
Data d'iscrizione : 18.12.10
Età : 50
Re: Build Wizard
Psycho ha scritto:..in merito alla questione..... ecco quello che stò giocando ora! (al momento lv 12....quasi 13)
se qualcuno s ene intende..... consigli accettatissimi!!!
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 242
Spell Points: 1680
BAB: 10\10\15\20
Fortitude: 10
Reflex: 16
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 12 12
Dexterity 10 12 12
Constitution 16 19 19
Intelligence 18 24 30
Wisdom 10 12 12
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 12 12
Bluff -1 0 0
Concentration 5 28 28
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle 0 11 11
Heal 1 6 6
Hide 0 1 1
Intimidate -1 0 0
Jump 2 11 11
Listen 0 1 1
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 23 23
Search 4 20 20
Spot 1 6 6
Swim 2 12 12
Tumble 1 2 2
Use Magic Device 1 11 11
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Haggle (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Swim (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Augment Summoning
Feat: (Wizard Bonus) Extend Spell
Feat: (Human Bonus) Toughness
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Elements I
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeletal Knight
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Intelligence II
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Lineage of Elements II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Energy of the Scholar III
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Enlarge Spell
Enhancement: Human Adaptability Intelligence I
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Repair (+2)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Intelligence III
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Knight
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Shroud of the Lich
Level 14 (Wizard)
Skill: Balance (+2)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Wand Mastery II
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Insightful Reflexes
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Spell Penetration II
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Elemental Manipulation III
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1.5)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Spell Penetration III
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Pale Master III
Enhancement: Summon Blackbone Archer
Enhancement: Summon Skeleton Archer
Enhancement: Summon Frostmarrow Knight
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1.5)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Blackbone Mage
Enhancement: Summon Frostmarrow Mage
Enhancement: Summon Skeletal Mage
Level 20 (Wizard)
Ability Raise: CON
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Repair (+6)
Enhancement: Wizard Master of Magic
Enhancement: Shroud of the Wraith
E' buona come build ma ricorda che devi equipparlo bene.. Un ulteriore consiglio e' quello di cercare di aumentare i tiri salvezza, perche' sono un tantino bassi..
Re: Build Wizard
si si... ovvio!!!!
questo è SENZA equipaggiamento!!!!
questo è SENZA equipaggiamento!!!!
Psycho- Officers
- Messaggi : 15
Data d'iscrizione : 18.12.10
Età : 50
Re: Build Wizard
Per fare un buon equip ci vuole tempo e molta pazienza ma se ci dai dentro lo farai' bene..
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Regno dell' Oscuro Sapere :: Casata :: Build PG :: Caster
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